Hero: Wild Tiger
Category: Melee
No-Skill Range: Melee, Short
Walking Speed:
Running Speed:
Gear Base Damage Reduction:
Total:
Weapon:
Armor:
Helmet:
Trinket:
Basic Melee:
D:
DD:
DDD:
DDDD:
Hold-D:
Air-D:
Dash-D:
Skills:
Maul(Weapon):
Spin Strike(Armor):
Note: Spin Strike causes opponents to go airborne/knockdown status, causing all following damage to be halved.
Roar(Helmet):
Pounce(Trinket): Passive; allows you to jump up at a lower height than normal from a ground/knockdown status to escape.
Cooldowns:
Maul(Weapon):
Spin Strike(Armor):
Roar(Helmet):
Pounce(Trinket): Passive, no cooldown
Note: Any points in Pounce will upgrade speed by half of a normal point.
2 Points in Pounce = 1 Point in Speed.