No-Skill Range: Melee, Short;
Gear Base Damage Reduction:
Basic Melee: (Damage followed by range(later))
Quick Shot (Yellow Reticle): 9
Aimed Shot (Blue Reticle): 12
Note: Air shot is the same as quick (yellow) shot.
Cannon(Armor): 15 per cannonball (3 cannonballs)
Note: Cannonball launches the opponent in the air, halving the damage of any hits that follow.
ex: First Cannonball deals 15 damage and airs/grounds opponent. Second Cannonball deals 7 damage (rounded down)
Eagle Eye(Helmet): Passive; vastly increases field of view. Bonus: gives set attack boost of 10~15%
Rapier(Trinket) First Hit: 10
Rapier(Trinket) Second Hit: 10
Cooldowns: (In Progress)
Eagle Eye(Helmet): Passive, no cooldown
Note: Points put in Eagle Eye will upgrade Dexterity by half of a normal point.
2 points in Eagle Eye = One point of Dexterity.