Running Back | |
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Category | Melee |
No-Skill Range | Melee, Short |
Walking Speed | |
Running Speed |
Gear Base Damage Reduction:
Total:
Weapon:
Armor:
Helmet:
Trinket:
Basic Melee:
D: 10
DD: 10
DDD: 16
Hold-D: 9
Full-Hold-D: 18
Air-D: 9
Dash-D: 9
Skills:
Super Rush(Weapon):
Kick Off(Armor):
Resistance(Helmet): Passive; reduces knockback from everything and gives a significant dexterity boost.
Refresh(Trinket):
Cooldowns:
Super Rush(Weapon): 14
Kick Off(Armor): 15
Resistance(Helmet): Passive, no cooldown
Refresh(Trinket): Randomly recharges a skill
Note: Any points put into Resistance will upgrade Dexterity by half of a normal point.
2 Points in Resistance = 1 Point in Dexterity.